Normaler Angriff
Punch
Deals 240.0% Melee Taijutsu Damage to the selected enemy
Zone

Beschreibungen sind auf Englisch, bis sie übersetzt sind.
Normaler Angriff
Deals 240.0% Melee Taijutsu Damage to the selected enemy
Fähigkeit 1
Deals 423.2% Melee Taijutsu Damage to the selected enemy (2 Hits)
Increases own Ultimate Skill Gauge Charge Rate by 20.0% (3 Turns)
If "Zone State" is active, Skill effect changes
Fähigkeit 2
Increases own Break Damage by 160.0% (1 Turn/1 Time)
Deals 520.0% Melee Taijutsu Damage to the selected enemy (3 Hits)
Decreases own Damage Received by 15.0% (2 Turns)
If "Zone State" is active, Skill effect changes
Ultimative
Deals 1500.1% Melee Taijutsu Damage to the selected enemy
Activates "Zone State" (2 Turns)
(Guaranteed to perform a Black Flash)
Kombo-Ultimative
Deals 256% melee Taijutsu damage to the selected enemy
Recovers own and the combo ally's Cursed Energy by 20
Verstärkt
Deals 384% melee Taijutsu damage to the selected enemy
Recovers own and the combo ally's Cursed Energy by 20
Increases own and Combo Ally's Taijutsu Stat by 30% (4 Turns)
At the start of each turn, if "Zone State" is activated:
Increases own Taijutsu Stat by 30.0%
Increases own Black Flash Rate by 50.0%
Increases own Cursed Energy Consumption Efficiency*
Recovers own Cursed Energy by 10
Cannot activate own Ultimate Skill
Performs an additional action (1 Turn)
Reduces "Zone State" Count by 1 at the start of next turn
*(Reduces own Skill Cursed Energy cost by 5)
When Black Flash is performed,
Recovers own Cursed Energy by 5
At the start of the battle,
Grants Poison and Soul Damage Resistance to self
Grants Immunity to Instant Death effects caused by Soul Damage to self