Normal attack
Tiger Claw
Deals 150.0% Melee Taijutsu Damage to the selected enemy
(Deals an additional 100.0% Damage if "Flowing Red Scale" State is active)
If "Flowing Red Scale" State is active:
Increases own Damage by 30.0% (3 Turns)
Blood Borne Resolve

Only the skills that change are highlighted.
Normal attack
Deals 150.0% Melee Taijutsu Damage to the selected enemy
(Deals an additional 100.0% Damage if "Flowing Red Scale" State is active)
If "Flowing Red Scale" State is active:
Increases own Damage by 30.0% (3 Turns)
Skill 1
Activates "Flowing Red Scale" State (5 Turns)
Increases own Damage Dealt (Special) by 10.0% (5 Turns)
Increases own Jujutsu Stat by 38.0% (5 Turns)
Recovers own Cursed Energy by 5 every turn (5 Turns)
(Flowing Red Scale and "Special" Statuses cannot be stacked)
Increases own Damage Dealt by 5.0% (5 Turns)
Increases own Jujutsu Stat by 10.0% (5 Turns)
Decreases own Damage Received by 5.0% (5 Turns)
When "Flowing Red Scale" State deactivates:
Increases own Damage Received by 10.0% (6 Turns)
(Can be cancelled by activating "Flowing Red Scale" State)
Skill 2
Deals 201.8% Ranged Jujutsu Damage to the selected enemy
If "Flowing Red Scale" State is active, changes Skill effect into:
Cursed Energy Cost: 25
Deals 270.0% Ranged Jujutsu Damage to all enemies
Ultimate
If "Flowing Red Scale" State is active:
Increases own Damage Dealt by 30.0% (1 Turn)
Deals 1352.9% Ranged Jujutsu Damage to the selected enemy
Combo ultimate
Deals 192% Ranged Jujutsu Damage to the selected enemy
Increases own and Combo Ally's Damage by 20% (2 Turns)
Enhanced
Deals 320% Ranged Jujutsu Damage to the selected enemy
Increases own and Combo Ally's Damage Dealt by 40% (2 Turns)
Increases own and Combo Ally's Jujutsu Stat by 20% (2 Turns)