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Melting Sweet Summer Treats

Satoru Gojo

SSRYellowEnhancerTaijutsuLimited
Released (JP)
May 25, 2026
Affiliation
Tokyo Jujutsu High Officials
Cursed energy
30 start · 120 max
Melting Sweet Summer Treats · Satoru Gojo

Skills

Normal attack

Think you can keep up?

Deals 300% melee Taijutsu Damage to the selected enemy (4 Hits)

Increases all "行" (Yellow) allies' Damage Dealt by 30% (5 Turns/Cannot be Stacked)

Increases all "行" (Yellow) allies' Critical Hit Rate by 30% (5 Turns/Cannot be Stacked)

Skill 1

You can't have a summer without this

1 CE

Fills own Ultimate Gauge by 220

Increases own Ultimate Gauge Charging Rate by 30% (3 Turns)

Recovers all "行" (Yellow) allies' Cursed Energy by 10

Cooldown: 6 Turns

Skill 2

Passionate Coaching

1 CE

Increases all "行" (Yellow) allies' Taijutsu & Jujutsu Stat by 50% (4 Turns)

Recovers own HP by 5%

Ultimate

Let's rest for a bit

Increases all "行" (Yellow) allies' Taijutsu & Jujutsu Stat by 50% (4 Turns)

Increases all "行" (Yellow) allies' Damage Dealt by 30% (5 Turns/Cannot be Stacked)

Extends the "Urgent Business" Status by 3 Turns

Combo ultimate

Deals 256% melee Taijutsu Damage to the enemy that Combo Ally selected (All enemies if not selected)

Decreases own and Combo Ally's Damage Received by 20% (3 Turns)

Enhanced

Deals 384% melee Taijutsu Damage to the enemy that Combo Ally selected (All enemies if not selected)

Decreases own and Combo Ally's Damage Received by 20% (4 Turns)

Recovers own and Combo Ally's Cursed Energy by 20 (Bypass Limits) (Some Character Excluded)

Auto skills

Limitless Technique

At the start of battle,

Grants Attack Immunity to self

Urgent Business

At the start of battle,

Grants "Urgent Business" Status to self (8 Turns)

Grants Taunt Immunity to self

When self is leaving the battlefield, for the rest of the battle,

Grant the following effects to all "行" (Yellow) allies (Including the Character on Backup):

Increases Taijutsu & Jujutsu Stat (Urgent Business) by 8.75% (Maximum of 50%)

Damage Dealt (Urgent Business) by 5.25% (Maximum of 30%)

*Effect can scale with each turn passed, up to 12 Turns