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Panda

SSRRedDefenderTaijutsu
Released (JP)
April 19, 2024
Affiliation
Tokyo Jujutsu High Year 2
Cursed energy
30 start · 90 max
Trait
Revives when defeated (1 Time during battle)
Need Some Help? · Panda

Skills

Only the skills that change are highlighted.

Normal attack

Panda Upper

Changed

Deals 199.9% Melee Taijutsu Damage to the selected enemy

(Depending on how many own Cursed Energy has when the skill is activated, additionally increases Taijutsu Damage by up to 65.0%)

*Max increase at 70 Cursed Energy

Decreases the selected enemy's Damage by 22.5% (2 Turns)

Skill 1

I'll Take It!

10 CEChanged

Decreases own Damage Received by 15.0% (2 Turns)

(Depending on how many own Cursed Energy has when the skill is activated,

additionally increases Damage Reduction by up to 40.0%)

*Max increase at 50 Cursed Energy

Attracts the selected enemy's attacks to self (2 Turns)

Decreases the selected enemy's Critical Hit Resistance by 30% (2 Turns)

Skill 2

Kalpas Time

30 CEChanged

Increases own Taijutsu Stat by 15% (3 Turns)

(Depending on how many own Kalpas Count has when the skill is activated,

additionally increases Taijutsu Damage by up to 300.0%)

*Max increase at 3 Kalpas Count

Recovers own HP

(The higher own Kalpas Count is, the greater the HP Recovery)

1 Count: ~21.3%

2 Counts: ~32.5%

3 Counts: ~43.8%

4 Counts: ~55.0%

*Max increase at 4 Kalpas Count

Removes all Kalpas Count

Ultimate

Secret of the Gorilla

Crit rate 70% (All Hits)Crit dmg 20% (All Hits)Changed

Deals 902% Melee Taijutsu Damage to the selected enemy (10 Hits)

Deals 225.6% Melee Taijutsu Damage to all enemies

Recovers own HP by 15%

(Resets the count of Attacks received)

Combo ultimate

Deals 192% Melee Taijutsu Damage to all enemies

Increases own and Combo Ally's Taijutsu Stat by 20% (3 Turns)

Enhanced

Deals 320% Melee Taijutsu Damage to all enemies

Increases own and Combo Ally's Taijutsu Stat by 40% (3 Turns)

Recovers own adn Combo ally's Cursed Energy by 10

Auto skills

Core Switch

At the start of the battle,

Grants Revival Status to self (1 Time)

Kalpas Count

Changed

At the start of each turn,

Increase own Kalpas Count by 1 (Up to 4 Kalpas Count)

Recovers own HP by 1.5%

if Kalpas Count is 4

3

#3

Changed

Increases own Ultimate Skill Damage with each attack received

(Increases Damage Dealt by up to 80.0% depending on how many Attacks have been received)

*Max increases at 7 attacks received, no attack received will increases 10%