通常攻撃
Nukitsuke
Deals 150% Melee Taijutsu Damage to the selected enemy
Recovers own Cursed Energy by 5
Ward off with Sharp Blade

スキル説明は翻訳・検証が終わるまで英語で表示されます。
通常攻撃
Deals 150% Melee Taijutsu Damage to the selected enemy
Recovers own Cursed Energy by 5
スキル1
Applies the following effect to self:
"Simple Domain" State (4 turns)
Counter State (4 Turns/2 Times)
Ranged attack Interception
Increases own Taijutsu Stat by 30%
Decreases own Jujutsu Damage Received by 40%
Nullify enemy's Domain Continuous Effect
(Override turn duration when re-activated)
If "Simple Domain" State is no longer applied,
All effects will be removed
スキル2
Deals 450% Melee Taijutsu Damage to the selected enemy (5 Hits)
奥義
Deals 1000% Melee Taijutsu Damage to all enemies with Critical Hit
Increases own Critical Hit Rate by 45% (4 Turns)
連携奥義
Deals 192% Melee Taijutsu Damage to all enemies
Increases own and the combo ally's Taijutsu Stat by 30% (3 Turns)
強化時
Deals 320% Melee Taijutsu Damage to all enemies
Increases own and the combo ally's Taijutsu Stat by 40% (3 Turns)
Recovers own and the combo ally's Cursed Energy by 20
If own Cursed Energy is 5 or more when receiving Melee Attack in Counter State
Deals 300% Melee Taijutsu Damage to the countered enemy
Consumes 5 Cursed Energy
Increases own Critical Hit Rate by 20% (4 Turns)
If own Cursed Energy is 5 or more and own HP is 10% or more when receiving Ranged Attack in "Ranged Attack Interception" State
Decreases own Ranged Damage Received by 50%
Consumes 5 Cursed Energy
(If the damage could make the HP reaches 0,
Resist the K.O. Damage and lock the HP amount to 1)
(Up to 3 Times Per Turn)
If "Simple Domain" State is no longer applied,
Remove "Ranged Attack Interception" State
If own Cursed Energy is 10 or more and "Simple Domain" State is activated
Nullify the attack which will cause any allies defeated (Excluding self)
Consumes 10 Cursed Energy
Sacrifices 20% HP (This HP loss won't cause the character defeated)
(Cooldown: 3 Turns)
The effect won't be activated if self is receiving attack nullification
When Critical Hit is performed,
Increases own Critical Hit Count by 1
Increases all allies' Damage Dealt by 45% (3 Turns/Override turn duration when re-activated)
(Effective for "行" (Yellow) Type attacks)
(Up to 150% with 8 Counts, Each Count will increases an additional Damage Dealt by 15%)
(Skills with multiple Hits are counted as a single Attack)