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Heart's Resolve

Saki Rindo

SSRVerdeAtacanteMisto
Lançamento (JP)
16 de julho de 2024
Afiliação
Fukuoka Jujutsu High Year 1
Energia amaldiçoada
30 inicial · 80 máx.
Traço
At the start of each turn and if own HP is 35.0% or below, Increases own Taijutsu Stat by 180.0% (1 Turn) Increases own Jujutsu Stat by 180.0% (1 Turn)
Heart's Resolve · Saki Rindo

Habilidades

As descrições estão em inglês enquanto são traduzidas e verificadas.

Ataque normal

I'll Blow You Away!

Deals Melee Combined Damage equal to 112.8% Taijutsu and 105.1% Jujutsu to the selected enemy

Habilidade 1

Don't Get Carried Away!

15 EA

Deals Melee Combined Damage equal to 230.0% Taijutsu and 181.1% Jujutsu to the selected enemy

Increases own Taijutsu Stat by 16.3% (3 Turns)

If own HP is 35.0% or above,

Sacrifices 10.0% HP

(Cannot die from sacrificing HP)

Habilidade 2

Disaster Transferral

25 EA

Deals Melee Combined Damage equal to 181.1% Taijutsu and 156.2% Jujutsu to all enemies

(The lower own HP is, the greater the Damage/Up to 40%)

Fills own Ultimate Skill Gauge by 250

Suprema

Fist Of Resolve

Deals Melee Combined Damage equal to 581.9% Taijutsu and 526.7% Jujutsu to the selected enemy

(The lower own HP is, the greater the Damage/Up to 40%)

Suprema combinada

Deals Melee Mixed Damage equal to 109% Taijutsu Stat & Jujutsu Stat to the selected enemy

Increases own and Combo Ally's Damage by 20% (2 Turns)

Aprimorada

Deals Melee Mixed Damage equal to 160% Taijutsu Stat & Jujutsu Stat to the selected enemy

Increases own and Combo Ally's Damage by 40% (2 Turns)

Increases own and Combo Ally's Taijutsu Stat by 40% (2 Turns)

Habilidades passivas

Able-Bodied

At the start of the battle,

Grants Revival Status to self (1 Time)

At the start of each turn and if own HP is 60.0% or below,

Decreases own Damage Received by 10.0% (1 Turn)

(The lower own HP is, the greater the Damage Received decrease/Up to 40%)

At the start of each turn and if own HP is 35.0% or below,

Decreases own Damage Received by 50.0% (3 Turns)

When the character triggers the Revival Status,

Grants Attack Nullification to self (1 Turn)

(Only applies if all stacks of Revival Status have been depleted)