Normal attack
Hammer Knuckle
Deals 150.4% Taijutsu Damage to the selected enemy
Blast From The Past

Only the skills that change are highlighted.
Normal attack
Deals 150.4% Taijutsu Damage to the selected enemy
Skill 1
Increases own and Ally Behind's Taijutsu Stat by 24% (3 Turns/3 Times)
Grants Best Friend Status to Ally Behind (3 Turns)
Best Friend Status:
When the Ally with this Status is targeted by an enemy's attack,
Deals 70% Taijutsu Damage as Counter Damage
Inflicts the Disruption Status on the countered enemy (3 Turns/Chance: 70%)
(Counter requires 10 Cursed Energy to activate)
(Counter will not activate if the Ally has Evasion Status or Attack Immunity)
Skill 2
Deals 120.4% Taijutsu Damage to the selected enemy
Inflicts the Disruption Status on the selected enemy (3 Turns/Chance: 51.6%)
Ultimate
Deals 1048.8% Taijutsu Damage to the selected enemy (3 Hits)
Increases own Critical Hit Rate by 39.8% (3 Turns/1 Time)
If an ally has the Best Friend Status,
Increase the ally's Critical Hit Rate by 39.8% (3 Turns/1 Time)
Combo ultimate
Deals 192% Melee Taijutsu Damage to the selected enemy
Increases own and Combo Ally's Critical Hit Rate by 20% (2 Turns)
Increases own and Combo Ally's Black Flash Rate by 20% (2 turns)
Enhanced
Deals 320% Melee Taijutsu Damage to the selected enemy
Increases own and Combo Ally's Critical Hit Rate by 50% (2 Turns)
Increases own and Combo Ally's Black Flash Rate by 30% (2 turns)
When an enemy is defeated,
Increases own Taijutsu Stat by 15% (3 Turns)
When Black Flash is performed,
Activates "Zone State" (3 Turns)
While "Zone State" is active:
Increases own Critical Hit Rate by 20.0%