Attaque normale
Hammer Knuckle
Deals 150.4% Taijutsu Damage to the selected enemy
Blast From The Past

Seules les compétences modifiées sont mises en avant.
Les descriptions sont en anglais en attendant leur traduction.
Attaque normale
Deals 150.4% Taijutsu Damage to the selected enemy
Compétence 1
Increases own and Ally Behind's Taijutsu Stat by 24% (3 Turns/3 Times)
Grants Best Friend Status to Ally Behind (3 Turns)
Best Friend Status:
When the Ally with this Status is targeted by an enemy's attack,
Deals 70% Taijutsu Damage as Counter Damage
Inflicts the Disruption Status on the countered enemy (3 Turns/Chance: 70%)
(Counter requires 10 Cursed Energy to activate)
(Counter will not activate if the Ally has Evasion Status or Attack Immunity)
Compétence 2
Deals 120.4% Taijutsu Damage to the selected enemy
Inflicts the Disruption Status on the selected enemy (3 Turns/Chance: 51.6%)
Ultime
Deals 1048.8% Taijutsu Damage to the selected enemy (3 Hits)
Increases own Critical Hit Rate by 39.8% (3 Turns/1 Time)
If an ally has the Best Friend Status,
Increase the ally's Critical Hit Rate by 39.8% (3 Turns/1 Time)
Ultime combo
Deals 192% Melee Taijutsu Damage to the selected enemy
Increases own and Combo Ally's Critical Hit Rate by 20% (2 Turns)
Increases own and Combo Ally's Black Flash Rate by 20% (2 turns)
Renforcée
Deals 320% Melee Taijutsu Damage to the selected enemy
Increases own and Combo Ally's Critical Hit Rate by 50% (2 Turns)
Increases own and Combo Ally's Black Flash Rate by 30% (2 turns)
When an enemy is defeated,
Increases own Taijutsu Stat by 15% (3 Turns)
When Black Flash is performed,
Activates "Zone State" (3 Turns)
While "Zone State" is active:
Increases own Critical Hit Rate by 20.0%