Normal attack
Nukitsuke
Deals 200% Melee Taijutsu Damage to the selected enemy
If Counter State is active when the Skill is used,
Increases own Batto Count by 5
After the Skill is used, cancels own Counter State and Simple Domain State
Sprinting

Only the skills that change are highlighted.
Normal attack
Deals 200% Melee Taijutsu Damage to the selected enemy
If Counter State is active when the Skill is used,
Increases own Batto Count by 5
After the Skill is used, cancels own Counter State and Simple Domain State
Skill 1
Increases own Taijutsu Stat by 20.00% (2 Turns)
Activates Counter State (2 Turns/Can be overwritten)
Activates Simple Domain State
If own Batto Count is 6 or above, change the skill effect
Skill 2
Deals 450% Melee Taijutsu Damage to the selected enemy (3 Hits, Critical Hit Rate: Medium)
Increases own Critical Hit Rate by 20.00% (2 Turns)
Increases own Batto Count by 2
After the Skill is used, cancels own Counter State and Simple Domain State
If own Batto Count is 6 or above, change the skill effect
Ultimate
Deals 899.99% Melee Taijutsu Damage to the selected enemy (3 Hits)
Attracts the selected enemy's attacks (1 Turn)
Increases own Taijutsu Stat by 20.00% (3 Turns)
Activates own Counter State (2 Turns/Can be overwritten)
Activates own Simple Domain State
Increases own Batto Count by 5
Combo ultimate
Deals 192% Melee Taijutsu Damage to the selected enemy
Increases own and Combo Ally's Damage Dealt by 30% (3 Turns)
Enhanced
Deals 320% Melee Taijutsu Damage to the selected enemy
Increases own and Combo Ally's Damage Dealt by 30% (4 Turns)
Increases own and the combo ally's Taijutsu stat by 30% (4 turns)
While Counter State is active,
When targeted by an enemy's single-target Melee Attack,
Deals 300% Melee Taijutsu Damage to the attackeing enemy
Increases own Taijutsu Stat by 20% (3 Turns)
Increases own Batto Count by 4
While Simple Domain State is active, applies the following effects to self:
Decreases own Jujutsu Damage Received by 20.00%
Nullifies effects applies from enemies' Domain Expansions
(When Counter State is deactivated, Simple Domain State is also deactivated)
At the start of each Turn, applies effects to self based on own Batto Count (1 Turn):
1 Counts or above: Increases own Taijutsu Stat by 11.00% (Batto)
4 Counts or above: Increases own Ultimate Skill Gauge Charge Rate by 14.00% (Batto)
18 Counts or above: Increases own Critical Hit Damage by 50.00%
24 Counts or above: Increases own Cursed Energy Consumption Efficiency (-5 Cursed Energy Cost)
The higher own Batto Count is, the higher Taijutsu Damage (Batto) and Ultimate Skill Gauge Charge Rate (Batto) will increase
For every 1 Batto Count, increases by 1.00%
Maximum increase at 40 Batto Count (Maximum increase is 50.00%)
Increases own Batto Count when utilizing Skills
(Can only increase when at 39 Counts or below)
At the start of each Turn,
Increases own Damage Dealt (Special) (1 Turn)
(The more characters with the Kyoto Jujutsu High Students affiliation are present at the start of the wave, the greater the increase)
1 Character: 20.00% (Self Included)
2 Characters: 30.00%
3 Characters: 40.00%
4 Characters: 50.00%