Ataque normal
Kick
Deals 150% melee Taijutsu Damage to the selected enemy
When Domain "Horizon of the Captivating Skandha" is expanded, Change into "Death Swarm (1)"
Unlimited Shikigami

Las descripciones de habilidades se muestran en inglés mientras se traducen y verifican.
Ataque normal
Deals 150% melee Taijutsu Damage to the selected enemy
When Domain "Horizon of the Captivating Skandha" is expanded, Change into "Death Swarm (1)"
Habilidad 1
Increases own Jujutsu Stat by 25% (3 Turns)
Decreases own Damage Received by 20% (3 Turns)
Increases own Ultimate Gauge Charging Rate by 30% (3 Turns)
When Domain "Horizon of the Captivating Skandha" is expanded, Change into "Death Swarm (2)"
Habilidad 2
Deals 200% ranged Jujutsu Damage to all enemies
Stop all enemies' action (Chance: 20%/2 Turns/1 Time)
Increases all enemies' Damage Received by 10% (2 Turns))
When Domain "Horizon of the Captivating Skandha" is expanded, Change into "Death Swarm (3)"
Definitiva
Expands the Domain (6 Turns)
Domain Effect (Self):
Grants Guaranteed Hit Effect and Attack Immunity Nullification
Decreases Damage Received by 35%
Increases Jujutsu Stat by 40%
Unable to fill own Ultimate Skill Gauge
Domain Effect (All Enemies):
Increases Damage Received by 10%
Inflicts 5 stacks of 40% Continuous Jujutsu Damage (Horizon of the Captivating Skandha)
(Each Stack increases an additional 20% Damage)
When performing Ultimate Skill:
Deals 800% ranged Jujutsu Damage to all enemies (4 Hits)
Recovers own Cursed Energy by 40 (Regardless of Maximum Cursed Energy Cap)
(Depletes own Cursed Energy after Domain deactivates)
Definitiva combinada
Deals 192% ranged Jujutsu Damage to all enemies
Increases own and combo ally's Jujutsu Stat by 20% (4 Turns)
Potenciada
Deals 320% ranged Jujutsu Damage to all enemies
Increases own and combo ally's Jujutsu Stat by 30% (4 Turns)
Increases own and Combo Ally's Break Damage by 40% (4 Turns)
At the start of battle,
Grants "Cursed Energy Recovery" to self (1 Time/Cannot be Stacked)
Grants "Ultimate Skill Gauge Recovery" to self (1 Time/Cannot be Stacked)
If own HP is 40% or below and "Cursed Energy Recovery" is activated at the start of turn,
Recovers own Cursed Energy by 20 (Regardless of Maximum Cursed Energy Cap)
Decreases own Damage Received by 20% (3 Turns)
Recovers own HP by 10% per turn (3 Turns)
Remove "Cursed Energy Recovery"
If own HP is 40% or below, Ultimate Skill Gauge is not filled and "Ultimate Skill Gauge Recovery" is activated at the start of turn,
Fills own Ultimate Skill Gauge by 1000
Remove "Ultimate Skill Gauge Recovery"