Attaque normale
Continuous Slash
Deals melee Mixed Damage equal to 150% Taijutsu & 150% Jujutsu to the selected enemy (2 Hits)
Critical Hit Rate: Large
Increases own Critical Hit Rate by 20% (3 Turns)
Recovers own Cursed Energy by 5
Executioner

Les descriptions sont en anglais en attendant leur traduction.
Attaque normale
Deals melee Mixed Damage equal to 150% Taijutsu & 150% Jujutsu to the selected enemy (2 Hits)
Critical Hit Rate: Large
Increases own Critical Hit Rate by 20% (3 Turns)
Recovers own Cursed Energy by 5
Compétence 1
Deals melee Mixed Damage equal to 200% Taijutsu & 200% Jujutsu to all enemies
With less enemies within the wave, Increases the effect further by 30% of the original effect
1 Enemy: 90% of the original effect
2 Enemies: 60% of the original effect
3+ Enemies: 30% of the original effect
Compétence 2
Increases own Break Damage by 100% (1 Turn/1 Time)
Deals melee Mixed Damage equal to 150% Taijutsu & 150% Jujutsu to the selected enemy
Increases the selected enemy’s Break Damage Received by 15% (3 Turns)
Increases the selected enemy’s "行" (Yellow) Type Damage Received by 10% (3 Turns)
Deals an additional melee Mixed Damage equal to 300% Taijutsu & 300% Jujutsu to the selected enemy (2 Hits)
Cooldown: 3 Turns
Ultime
Increases own Damage Dealt by 40% (1 Turn/1 Time)
Deals melee Mixed Damage equal to 725% Taijutsu & 725% Jujutsu to the selected enemy (4 Hits)
Critical Hit Rate: Large
Increases the selected enemy’s "行" (Yellow) Type Damage Received by 10% (3 Turns)
Deals an additional melee Mixed Damage equal to 175% Taijutsu & 175% Jujutsu to the selected enemy
Critical Hit Rate: Large
*All hits bypasses Darkness
Increases own Damage Dealt by 40% (4 Turns/Cannot be Stacked)
Recovers own Cursed Energy by 60 (Bypass Limit)
Ultime combo
Deals melee Mixed Damage equal to 128% Taijutsu & 128% Jujutsu to the selected enemy
Increases own and Combo Ally's Damage Dealt by 30% (3 Turns)
Renforcée
Deals melee Mixed Damage equal to 192% Taijutsu & 192% Jujutsu to the selected enemy
Increases own and Combo Ally's Damage Dealt by 40% (3 Turns)
Recovers own and Combo Ally's Cursed Energy by 10
At the start of turn,
If an ally's HP is 60% or below and own Cursed Energy is 15 or more:
To the ally with the lowest HP remaining,
Recovers HP by 10%
If the target is self, Increases the HP Recovery to 20%
Reduces own Cursed Energy by 15
Cooldown: 3 Turns
When Critical Hit is performed, (1 Time per Turn)
Increases own Critical Hit Count by 1
Increases own Taijutsu & Jujutsu Stat by 37.5% (3 Turns/Cannot be Stacked)
(Up to 90% with 8 Counts, Each Critical Hit Count increases an additional stat by 7.5%)
Recovers own Cursed Energy by 10