Attaque normale
Boost On
Deals 240.1% Melee Taijutsu Damage to the selected enemy
Sword Option

Seules les compétences modifiées sont mises en avant.
Les descriptions sont en anglais en attendant leur traduction.
Attaque normale
Deals 240.1% Melee Taijutsu Damage to the selected enemy
Compétence 1
Grants Counter Status to self (2 Turns)
Increases own Break Damage by 50.0% (2 Turns)
Counter Status:
When targeted by an enemy's single-target Melee attack (1 Time per turn),
Deals 154.0% of 140.0% Melee Taijutsu Damage as Counter Damage
Compétence 2
Increases own Break Damage by 250.0% (1 Time)
Deals Melee Combined Damage equal to 220.0% Taijutsu and 180.0% Jujutsu to the selected enemy
Ultime
Increases own Break Damage by 250.0% (1 Time)
Deals Melee Combined Damage equal to 699.4% Taijutsu and 466.2% Jujutsu to the selected enemy (6 Hits)
Ultime combo
Deals Melee Mixed Damage equal to 96% Taijutsu Stat and Jujutsu Stat to the selected enemy
Increases own and Combo Ally's Damage by 40% (3 Turns)
Renforcée
Deals Melee Mixed Damage equal to 160% Taijutsu Stat & Jujutsu Stat to the selected enemy
Increases own and Combo Ally's Damage by 40% (3 Turns)
Recovers own and the combo ally's HP by 15%
At the start of the battle,
Grants Poison and Instant Kill Resistance to self
Grants Darkness, Stun, Confusion and Reverse Cursed Technique Immunity to self
At the start of the battle,
Increases own Break Damage by 80.0%
Increases own Damage Dealt by 100.0%
(Effective when selected enemy is in Break State)
If the selected enemy enters Break State after attack,
Increases own Damage Dealt by 150.0% (3 Turns)