Ataque normal
Playing around
Deals 450% Melee Taijutsu Damage to the selected enemy (3 Hits, Critical Hit Rate: High)
Battle of firepower

Las descripciones de habilidades se muestran en inglés mientras se traducen y verifican.
Ataque normal
Deals 450% Melee Taijutsu Damage to the selected enemy (3 Hits, Critical Hit Rate: High)
Habilidad 1
Deals 450% ranged Jujutsu Damage to all enemies (2 Hits)
Inflicts 2 stacks of 30% Continuous Jujutsu Damage (Laceration) (4 Turns)
(Each stacks increases additional Damage by 20%)
Increases all enemies' Damage Received by 15% (3 Turns)
Habilidad 2
Deals 945% Melee Jujutsu Damage to the selected enemy (7 Hits)
Inflicts 2 stacks of 45% Continuous Jujutsu Damage (Laceration) (2 Turns)
(Each stacks increases additional Damage by 20%)
Definitiva
Deals 2100% ranged Jujutsu Damage to the selected enemy with Critical Hit
Inflicts 350% Continuous Jujutsu Damage (Flame) (2 Turns)
Cannot use Ultimate Skill until Sukuna have used Dismantle and Cleave in a battle
Unable to perform Combo Ultimate
At the start of the battle,
Grants Poison, Darkness, Soul
Stun, Confusion Immunity to self,
Grants Immunity to Instant Death effects caused by Soul Damage to self,
Grants 30% Flame Resistance to self
When critical hit is performed,
Increases own Damage Dealt by 20.0% (2 Turns),
Recovers own Cursed Energy by 15 (Regardless of Cursed Energy Cap)
If receiving a hit of 10000 HP damage or starting from 9th turn (1 Time during Battle),
Increases own Taijutsu & Jujutsu Stat by 20.0%
(If a skill can hit multiple times, still count as 1 hit receive)
At the start of turn,
Increases own Damage Dealt (1 Turn) based on Cursed Energy:
60-89: 10%
90-119: 25%
120+: 50%
If HP is around 20%-80% at the start of turn
Recovers own HP by 20% (Chance: 30%-45%, Less HP will increases the chance)
If HP is below 20% at the start of turn
Recovers own HP by 50% (1 Time during Battle)
After the above effect has occured, change the effect into 20% HP Recovery (Chance: 60%)
At the start of battle,
Grants Counter State
When receiving a melee-attack (1 Time per Turn),
Certain chance to deal 400% ranged Jujutsu Damage to the countered enemy (4 Hits)
Inflicts 2 stacks of 30% Continuous Jujutsu Damage (Laceration) (2 Turns)
(Each stacks increases additional Damage by 20%)
Increases the countered enemy's damage received by 15% (2 Turns)
Recovers own Cursed Energy by 15 (Regardless of Cursed Energy Cap)